Developed by ELK Studios with certified 94.0% RTP and provably fair mechanics
Collects red gems with payouts ranging from 0.10 to 30.00 across seven upgrade levels
Collects purple gems with maximum level 7 payout of 15.00, tracking horizontal and vertical paths
Collects green gems reaching up to 10.00 at level 7, navigating the cascading grid efficiently
Collects blue gems with top level payout of 7.50, all birds collect every feature symbol regardless of colour
The metallic space station starts at 6×6 and expands to a massive 8×8 grid when corner bombs detonate. Four space station sections surround the main field, acting as tunnels for bird movement. At maximum field size, space portals appear in corners allowing birds to teleport between positions, creating complex collection paths through the cosmic arena.
Pirots 4 features an intricate system of ten distinct feature symbols: Upgrade (increases gem levels by 1-3), Upgrade All (boosts all four colours), Wild (substitutes at current payout level), Coins (multipliers up to 4000x), Bonus (triggers 5 free spins), Super Bonus (maximum grid bonus), Transform (changes gem clusters), Spacecorn (bridges empty spaces), Black Hole (randomises field), and Alien Invasion (activates Space Bandit duels).
Activated by collecting three bonus symbols anywhere on the cascading grid
Triggered when one of three bonus symbols is a super bonus with special glow
Certified Return to Player
Pirots 4 maintains a consistent 94.0% RTP across all game modes including all five X-iter feature buy options. The complex cascading mechanics and multiple bonus features create varied win patterns while preserving the certified return rate across extended gameplay sessions.
When Alien Invasion activates, the Space Bandit appears and collects symbols column by column in random order. The Space Bandit engages birds in space duels—winning increases the spaceship multiplier and removes defeated birds, while losing ends the invasion. If the Space Bandit defeats all birds, it collects remaining symbols, applies the accumulated multiplier, places random coins, and returns the birds for a massive payout opportunity.
Triggered when birds collect ALL symbols during a Spacecorn feature, Lost in Space plays on the full 8×8 grid with one bird in each corner. Starting with 3 drops, the counter resets when landing coins or bridges. Birds collect horizontally or vertically adjacent coins using bridges to cross gaps. Multiple birds linked by the same coins sum their values for the final payout, creating intricate collection strategies.
When three or more birds become horizontally or vertically adjacent, they collide in one position creating a Power Clash. This removes gems in a 5×5 area and scatters birds horizontally, vertically, or diagonally. Birds automatically collect corner bombs, Alien Invasion symbols, Black Holes, coins, and bonuses along their path. Stones removed during the scatter do not count toward the collection counter, making Power Clash a strategic advantage.
Four corner bombs sit at the inner corners of the space station, each receiving a random bird colour at round start. When a matching bird collects at a bomb position, it activates and detonates after collection ends. Detonation removes all birds, clears gems in a 3×3 area, removes the connected space station section, and expands the field. The removed sections become tunnels allowing birds to pass through when collectible symbols appear at entrance and exit.